Run the script (or save it and add it through the Preferences like before) and it will appear in the Object menu.Īfter selecting it from the menu, you can choose how many instances of the cube you want create. remove ( menu_func ) if _name_ = "_main_" : register () unregister_class ( ObjectCursorArray ) bpy. GitHub - jobutsu/DazHairConverter: Convert DazStudio hair to particle Hair in Blender. # handle the keymap for km, kmi in addon_keymaps : km. Convert DazStudio hair to particle Hair in Blender. # Can avoid strange issues like keymap still referring to operators already unregistered. append (( km, kmi )) def unregister (): # Note: when unregistering, it's usually good practice to do it in reverse order you registered. bl_idname, 'T', 'PRESS', ctrl = True, shift = True ) kmi. new ( name = 'Object Mode', space_type = 'EMPTY' ) kmi = km. window_manager # Note that in background mode (no GUI available), keyconfigs are not available either, # so we have to check this to avoid nasty errors in background case. 3.3 import is working fine for me on 3.4, except the eyes are white but I think that's unrelated. append ( menu_func ) # handle the keymap wm = bpy. I got the difformfic add on to work by following this video dont question it lmao randomly found it but hey it worked tutorial. register_class ( ObjectCursorArray ) bpy. bl_idname ) # store keymaps here to access after registration addon_keymaps = def register (): bpy. Bl_info = def menu_func ( self, context ): self.
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